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Values are reseted when entering playmode
Steps to reproduce : - open the test scene- click on Cube_prefab and editor BUG- change HP value- press play and notice that the HP ... Read more
CheckConsistency: Transform child can't be loaded' When switching betwee...
Steps to reproduce : - open the project- open the scene TestDontSave- press play and notice the errors in the console Read more
Deprecated animation system playback, gives asserts in some cases
After the object finishes with the first half of its animation, the pasted assert appears in the editor. This only occurs when the a... Read more
WindowLayouts invalid when moving a tab to the bottom part of Editor UI
Repro:- reset layouts to one of predefined schemes (any)- move one of the tabs to the very bottom of the screen (it should occupy th... Read more
[Android] Shaders that sample the frame work incorrectly
Shaders that sample the frame (for example, Glow and Vignetting image effects or the Glass shader) appear to be sampling the wrong p... Read more
Disabled resolution dialog doesn't affect fullscreen option (cmd-F)
To reproduce:1. Disable resolution dialog in player settings2. Run on mac3. cmd-F enables to go to fullscreen Read more
Misleading/unclear error in custom Editor scripts
I wanted "Double\size" as an option in a GUI.IntPopup call (see attached EditorGUIIntPopup.js script). Unity reports the following e... Read more
"Development build" option causes stuttering performance jumps on iOS 5.1
To reproduce:1. Open project2. Build and run for iOS 5.1 with development build enabled3. Change appcontroller4. Notice stuttering o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"