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AudioListener.pause not working
User has to make workarounds to make the AudioListener.pause work. Maybe this is by design OR it is something that should be explain... Read more
UI Editor redraw crops visuals
Changing size of preview box crops part of the Inspector. It is easy to reproduce with an object (e.g. a Cube) that has a few compon... Read more
Editor crashes when it hits a line of code
Steps to reproduce : - open the project- open the scene Levels/AI_TestLevel- select in Hierarchy: Node Generator- press the "Generat... Read more
AudioClips with "stream from disk" and AssetBundles doesnt work as expected
if you use AudioClips with "stream from disk" flag and load them from AssetBundle, Fmod allocates memory for full size wave.some inf... Read more
[Unwrap] Highly tesselated mesh takes too much time in Unwrap
Steps to reproduce : - create a new project and import the assets attached- select the landschaft.fbx and click Generate Lightmap UV... Read more
UnityObject.js infinite loop in detecting installed Web Player when Chro...
Browser support detection for Unity through the UnityObject.js script has a flaw. If the user has a plugin that prevents the automat... Read more
Add support for resource files larger than 2GB
The current max size for a single game object is 2GB.That limit could be removed or increased. Read more
When you are trying rename gameobject, shift delete will delete it
- put gameobject to scene- rightclick on it- select rename- press shift delete to cut selected text to clipboard- object will be del... Read more
When playing mp3 file with AssetBundle in iOS, memory usage will increase
To reproduce:1. Open project AudioStreamTest2. Build and run for iOS3. Check profiler for audio memory usage Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"