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Toggle Group not letting one Toggle to become untoggled via scripting
To reproduce: 1. Open attached project. 2. Open test scene if not already open. 3. In Play mode, press on Achievements tab. 4. Pres... Read more
VRDevice.refreshRate reported as 0 on Oculus SDK
Steps to reproduce: 1. Download and open the attached project(refreshRateBug.zip) on an Oculus connected machine 2. Enter Play mode ... Read more
Cache server with large size limit (i.e. 300GB) crashes once or twice a ...
Reproduction Steps: 1. Run Cache server with size limit over 300GB 2. Run it for a month or so 3. After some time it will start to c... Read more
Sharp, glossy outlines when terrain textures intersect
If a texture has an alpha channel, and that texture is painted on the surface of the terrain, glossy outlines appear. However, that... Read more
[Mixed Lights] Baked indirect portion of mixed light does not use near p...
Reproduction steps: 1. Open project attached(Test.zip) 2. Open scene "MixedSpotLight" 3. Generate lighting. Expected result: There ... Read more
Deprecated field 'wantsFullScreenLayout' warning is thrown in Xcode
Steps to reproduce: 1. Download "repro for 894136.zip" 2. Open the project 3. Build to iOS 4. Open the project in Xcode 5. Build to ... Read more
Animator.Rebind() resets game object position to the original instantiat...
To reproduce: 1. Open repro project 2. Open and play scene 3. Press 'space' Expected: after pressing 'space' key character will st... Read more
Shader compiler considers '//' after #pragma directive as an input variant
Steps to repro: 1. Open attached project; 2. In the Project folder go to Assets -> Materials; 3. Open 'StandardTest' shader; 4. No... Read more
Asset's path with backslashes (default windows directory separator) is n...
Mostly related to paths that are used on Windows Steps: 1. Open attached project 2. Open "TestScene" ==> "'Assets\Prefabs\test.pref... Read more
[IL2CPP] Failed running UnusedByteCodeStripper when building the project...
Steps to reproduce: 1. Open the attached project (IL2CPPTesting.zip) 2. Switch platform to Windows Store 3. Build for WSA Universal ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects