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Number of SetPass calls increase when there's no Trails Material selected
How to reproduce:1. Open the attached "ParticlesBatchingTest" project2. Open the "SampleScene" Scene3. Enter the Play Mode4. Press L... Read more
[URP] Editor throws errors when Physics bult-in package is disabled
How to reproduce:1. Create a new URP project with 7.0.0 or higher version2. Disable the Physics built-in package in the Package Mana... Read more
[iOS] "Linked away" exception when connecting Socket
Reproduction steps:1. Open customer's attached project in "New Unity Project.zip"2. Make sure your iOS device has an internet connec... Read more
SpriteAtlas is not loaded when reloading the Scene and using an AssetBundle
How to reproduce:1. Open the attached project's Scene labeled "Main"2. Enter the Play Mode3. Click the "Restart" button to reload th... Read more
Windows resized independent of cursor when trying to double-click drag r...
Reproduction steps:1. Open new Unity project with Default layout2. Expand Inspector window until the middle of the Editor3. Double c... Read more
Physics2D Multithreading not behaving as expected
Reproduction steps:1. Open attached project "MT Physics2D.zip" and scene "SampleScene"2. Enter Play Mode3. When MT is ON observer th... Read more
Editor crashes on CompressedMesh::Compress when using VertexAttributeFor...
Reproduction steps:1. Open the attached "MeshCompressionCrash.zip" project2. Right-click on the "face.fbx" in the Project window to ... Read more
[Window Management] Editor Window Alt-Tabs on changing Asset Icon Shape/...
Changing the Icon color or shape in the Prefab overrides window, opens up the last opened window(alt-tab) and the Icon remains uncha... Read more
[URP][XR][XR SDK] World reconstruction (which uses MATRIX_I_V_P matrix) ...
Reproduction steps:1. Open attached project ("TestDepthRecURP-develop.zip")2. Open "Scene" scene3. Enter Play mode Expected result: ... Read more
[Improvement][URP]Generated GLES3x shader uses mediump precision instead...
Steps to reproduce:1. Open user's attached project "DemoProject.zip"2. Select Assets/Shaders/URPIsolines.shader3. Compile code for G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types
- The "Disable Editor Analytics" flag locks when toggling it until the Preferences Window is reopened and Warning is no longer displayed when the Window is reopened
- 'AlphaToMask' is ignored when in non-resolving renderpasses on Metal