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[Mono Runtime Upgrade] MonoDevelop on OS X produces lots of errors
1. What happened [Mono Runtime Upgrade] MonoDevelop on OS X produces lots of errors, like: '…/New Unity Project/CSC: Error CS0518: ... Read more
[5.5 mobile regression] Mobile Shadow Resolution Capped to 1024 in Unity...
Due to shadow resolution calculation change sometime in 5.5, on some devices directional light shadows can't go past 1024 size now. ... Read more
Abstract StateMachineBehaviour causes crash when there is a single sub-s...
Reproduction steps: 1. Open project attached (StateMachineBehaviour_Bug.zip) 2. Open scene "Scene_Crash" 3. Press Play. Expected r... Read more
Assertion error when setting avatar information on ModelImporter.sourceA...
Steps to reproduce: 1. Download and open the attached project 2 Open window at Window->Humanoid Animation Setting Window. 3. Set a u... Read more
Text field looses it's value when entering play mode
Steps to reproduce : - create a new project - go to Build Settings > Player Settings - type something into the Scripting Define Sym... Read more
Text field looses it's value when switching applications
Steps to reproduce : - create a new project - go to Build Settings > Player Settings - type something into the Scripting Define Sym... Read more
Text field looses it's value when pressing another button outside it's o...
Steps to reproduce : - create a new project - go to Build Settings > Player Settings - type something into the Scripting Define Sym... Read more
Delayed Text Field loses it's value when Shift + Tab (previous Delayed T...
How to reproduce: 1. Open attached project and "TestScene" 2. Click on Canvas -> Text 3. Change Delayed s3 value 4. Press Shift + ... Read more
Game Window flickers or blacks out when "Clear" is selected in frame deb...
Steps to reproduce: 1. Open new project 2. Open frame debugger and enable it 3. select somthing below "Drawing" - e.g. "Clear" 4. Re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A UI element loses the "hovered" state when the element is removed and re-added to the parent element while hovering it
- Missing rendererSilhouette property in ShadowCaster2D API which is suggested in the deprecated message of useRendererSilhouette
- FrustumCulling is not functional in VFX Graph rendered with Custom Pass when using AggregateCullingParameters
- EditorApplication.isFocused returns False when entering Play Mode
- Particle System 'Texture Sheet Animation' does not react to changes when changing textures in HDRP