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[DX11] Fullscreen toggle results in black screen/black trims. (alt+ enter
Bug seems to be introduced in: Version 5.6.0b2 (5d236ef0678a) Tue, 06 Dec 2016 10:45:15 GMT Branch: trunk Checked against DX9 - Whic... Read more
[Standard Assets] Image Effects work different after taking a screenshot
Reproduction steps: 1. Open the attached project "screenshot.zip"; 2. In the main menu, click Tool -> Screenshot; 3. Make sure, you ... Read more
[LobbyManager] Unable to call [RpcFunction] or use [SyncVar(hook)] for L...
Unable to call [RpcFunction] or use [SyncVar(hook="<function>")] for LobbyPlayer object in the OnLobbyServerSceneLoadedForPlayer cal... Read more
UI on Android device has very poor performance compared to previous vers...
Reproduction steps: 1) Open user's attached project 2) Build and run on any android device -- Notice that screen updates at 24-25 fp... Read more
[Shaders][GLES2.0] Realtime Lightmaps are black (Asus K01A - PowerVR SGX...
The shaders for realtime lightmaps are not compiling correctly in PowerVR SGX 544MP GPU. Read more
[Trail Renderer] visual artifacts when manually enabled during Play mode
Reproduction steps: 1. Open the attached project 2. Enter Play mode 3. Wait until the cube moves a bit 4. Enable the Trail Renderer ... Read more
WebGL build fails with ERROR:root:compiler frontend failed to generate L...
To reproduce: 1. Build and run attached project for WebGL 2. Build fails Reproduced with 5.5.0p4, 5.6.0b3 Not reproducible with 5.... Read more
Surface shader compilation breaks when using worldPos
To reproduce: 1. Open attached project; 2. Open "Test" scene; 3. Look at the "Test" shader in the Inspector panel. Expected resul... Read more
Compute shader fails to open indirectly included shader files
If a shader is included from another shader which references it, the compute shader fails to open it. Steps to reproduce: 1) Open t... Read more
CommandBuffer fails to copy the Point Lights' ShadowMaps into a RenderTe...
Reproduction steps: 1. Open the attached project "CopyPointShadowCubemap.zip"; 2. Open the "Default.unity" scene; 3. Select the Poin... Read more
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