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Asset does not get duplicated and no warning occur when duplicating an A...
How to reproduce:1. Create a new project2. In the Project window select any Asset from the Packages folder3. Duplicate the selected ... Read more
Bolt 2 - Using the generic type 'Progress<T>' requires 1 type arguments
When using Bolt 2 with 2020.2.0a15 and 2020.1.0b10 i get the following errors. These errors can't be cleared and Bolt is not usuable... Read more
[TMP] ArgumentException is thrown when creating TextMeshPro Text GameObj...
How to reproduce:1. Open user-submitted project (UnityBug_TMPPrefabModeAddText.zip)2. Open the SampleScene3. Open the Screen Prefab ... Read more
Proxy Volume with RefreshMode = "Automatic" does not automatically updat...
How to reproduce:1. Open the project from the attached file "1265289.zip"2. Go to File > Build And Run3. Build the project4. Clic... Read more
Failed to fetch unit options for fuzzy finder
Original Issue - Needs More Information ---- I got this error every time I open my project, I'm not sure what's wrong I tried to reb... Read more
When I build scripts with bolt they don’t work.
Original Issue - Need More Information. ---- When I make a bolt script in unity, it works fine. But when I build the game, the scrip... Read more
Console errors are thrown when trying to save Profiler frames bigger tha...
Reproduction steps:1. Create a new project2. Import "ScriptThatCreatesHugeStacktrace.cs" to the project3. In the toolbar, select "Wi... Read more
CPU time spikes because we do not have async readback for environment
How to reproduce:1. Open the attached project "1246013.zip"2. Open the "MainGame" Scene3. Open the Profiler window and select the "E... Read more
[URP][Mobile] SRP Batcher is not visible on mobile devices in Frame Debu...
Reproduction steps:1. Open the attached user's project "srp-batcher-android.zip"2. Open the "SampleScene.unity" under the "Assets/Sc... Read more
Video is not played in Timeline when using Video Script Playable Track f...
To reproduce:1. Open attached project ("case_1264686-Sample.zip")2. Enter Play mode3. Observe the Game view Expected result: A video... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"