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1
votes
Fixed

Brotli compressed build fails to run in Firefox

WebGL

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Oct 08, 2020

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Version/s: 2020.1, 2020.1.7f1

-error: the build fails running in Firefox (tested 81.0.1), errors thrown in the console: --Uncaught SyntaxError: illegal character ... Read more

0
votes
Fixed

NullReferenceException is thrown when selecting multiple GameObjects wit...

Package: Scriptable Render Pipeline HD

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Oct 08, 2020

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Version/s: 5.3.1-preview

How to reproduce: 1. Create a new project 2. Import the HD RP package from the Package Manager 3. In the Hierarchy window create a n... Read more

0
votes
Fixed

[Quick Search] ArgumentException thrown on creating Quick Search Prefab ...

Quick Search

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Oct 08, 2020

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Version/s: 2020.2.0b6, 2021.1.0a1

Clicking on "Prefab Index" in Search, editor thrown ArgumentException, when prefab is not selected refer to the attached video. Ste... Read more

0
votes
Postponed

Out of memory crash when repeatedly entering/exiting Play Mode while inc...

Mesh

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Jun 25, 2020

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Version/s: 2018.4, 2019.4, 2019.4.1f1, 2020.1, 2020.2, 2021.1

How to reproduce: 1. Open attached project "Case_1258637" and load Scene "SampleScene" 2. Start repeatedly entering and exiting Play... Read more

0
votes
Fixed

Cursor.LockState locking out of the screen when using two monitors with ...

Input

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Oct 03, 2020

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Version/s: 2018.4, 2019.4.9f1, 2021.1

How to reproduce: 1. Set one of your monitor's scale to the highest scale (170% or 200%) in Windows Display settings 2. Open the use... Read more

0
votes
Fixed

[MultiSelect] [BuildSettings] Gameobjects multi-selected inconsistently ...

Scene Hierarchy

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Oct 08, 2020

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Version/s: 2020.2.0b7, 2021.1.0a1

On using Shift/Cmd(⌘)+ Up arrow(↑) shortcut keys to multi-select Gameobjects from hierarchy window resulting Gameobjects multi-selec... Read more

0
votes
Fixed

[Volume Framework] [Improved Prefab] Blue Indicator is misplaced on maki...

URP Features

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Oct 08, 2020

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Version/s: 2020.2.0b7, 2021.1.0a1

Blue Indicator is misplaced on making changes in Mode under Volume Steps to Repro: 1. Create a new Project in URP Template 2. Crea... Read more

1
votes
Duplicate

[WMR] Empty depth buffer is submitted when using Holographic Remoting fr...

XR SDK

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Oct 08, 2020

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Version/s: 2019.4, 2020.1.6f1

Workaround: Explicitly disabling HDR in the Camera or in Project Settings->Graphics restores the original direct rendering behavior... Read more

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