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[Facebook] Opening project load takes significantly more time if FB modu...
To reproduce: 1) Make sure you have clean Unity install without Facebook module 2) Open and close attached project a few times 3) Ea... Read more
[Edge] input axis lags and gets stuck
-e: the input on Edge(38) is sometimes laggy and the axis might even get stuck --it works way better on Chrome(55) and Firefox(51) ... Read more
Time.realtimeSinceStartup returns delayed time when Android device scree...
Reproduction steps: 1. Open the attached project 2. Build the project on Android device 3. Prepare stopwatch 4. Run the project on A... Read more
Impossible to deselect an object from Hierarchy by using the shortcuts
Reproduction steps: 1. Create a project or open any project 2. Select an object in Hierarchy dialog 3. Try to deselect the object by... Read more
Crash occurs when variable accessibility is changed from public to priva...
Reproduction Steps: 1. Open Project 2. Open "ImageFlip.cs" 3. Make sure that variable at line 11 is set to public like this: public ... Read more
Physics.ComputePenetration returns incorrect results with off-center rot...
How to reproduce: 1. Open attached project 2. Open the scene test.unity 3. Play the scene 4. Set the X rotation of the gameobject T... Read more
[Undo] Unity crashes when trying to undo component addition from a GameO...
Reproduction steps: 1. Open the attached project 2. Create two Game Objects 3. Add an UndoBugScript to object A 4. Make object B a c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects