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Fuzzy finder rebuilds unit options after exiting playmode
The first time you open the Fuzzy Finder it'll take time to load the Unit Options list. After it's built the initial list the Fuzzy ... Read more
[iOS] System.Net.WebException when using HTTPS and a duplicate root cert...
Reproduction steps:1. Open the project in "manual-certificate-bug.zip" and build for iOS2. Deploy to an iOS device and inspect the d... Read more
[Shader Graph] Unsave icon (*) does not disappear from the shader name o...
-Unsave icon () does not disappear from the shader name on saving for HDRP shaders.-It disappears when saving shader twice.-It occur... Read more
[HDRP] Save Scene pop up appears twice while restarting editor after cha...
Save Scene pop up appears twice while restarting editor after changing the configuration to HDRP+DXR. Steps to repro:1. Create anew ... Read more
Selecting a game object before entering play mode stops instantiation of...
If you are using variables from a Bolt Scene class, they are visable in the heirarcy, when in play mode. If you select a game object... Read more
FBX is included in Build when Particle System Renderer Mode is changed f...
Reproduction steps:1. Open the attached project "AssetBeingIncluded.zip"2. Create a new Scene and in the Hierarchy window a Particle... Read more
[macOS] Missing Profiler.EndSample and Non matching Profiler.EndSample e...
How to reproduce:1. Create and open a new project2. In the Menu bar, go to Window > Analysis > Profiler3. Make sure profiler i... Read more
[Profiler] Counter makes it look like profiler has "lost" data
steps to repro:1. set the profiler capture limit in preferences to max (2000)2. open profiler3. profile edit mode for over 2000 fram... Read more
[Packman] Files aren't checked out when they are made writable by Packag...
How to reproduce:1. Create and open a new Unity project2. Set up perforce version control on it and close the project3. Open "manife... Read more
Crash in WebViewWindowPrivate::SetNewParentWindow(void*) when closing Un...
How to reproduce:1. Create a new Unity project2. Reset the Editor layout to 'Default'3. Open Window > General > Services windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types