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BC6H Cubemap.GetPixels return garbage data.
Description: Since 5.5, Cubemaps baked by Reflection Probes are not readable with GetPixels/SetPixels operations anymore. They were... Read more
Invalid AABB errors are thrown when Mesh.RecalculateBounds() method is r...
Reproduction Steps: 1. Create new project 2. Download and import User's package ("Schilder_InvalidAABBa.unitypackage") 3. Open User'... Read more
Visual studio 2015 debugger not showing variable values within different...
Steps to reproduce: 1. Open the attached project (865975-TestProject.zip) 2. Open the test.unity scene 3. Open script(Assets/TestScr... Read more
Disabling Animator layers does not improve performance
To reproduce: 1. Open attached project "AnimationLayerPerformanceRepro.zip" 2. Open "Profiler" window. 3. Open and Play "main" scene... Read more
AssemblyUpdater leaves corrupted assembly when replacing instance method...
Reproduction Steps: 1. Create new project 2. Import "Easy Save - The Complete Save & Load Asset for Unity" package from AssetStore h... Read more
[iOS] Framework search path on generated Xcode project is incorrect if p...
Reproduction Steps: 1. Open "SampleProject.zip" project 2. Buil for iOS 3. Open with Xcode 4. Notice that Build Settings > Framework... Read more
Unity throws "Geometry jobs should not be launched for empty tasks" err...
Steps to reproduce: 1. Open attached project 2. Open "PlayingMobile" scene 3. Press play 4. Look at the terrain -"Geometry jobs shou... Read more
RigidBody2D kinematic state does not remove force from object
Reproduction Steps: 1. Open "Rigidbody2D.isKinematic Bug.zip" project 2. Open "Scene" scene 3. Play scene 4. Press "A" key to move "... Read more
Unity crashes when Destroying a GameObject with HideFlags.DontSave and P...
Reproduction steps: 1. Open the attached project 2. Open the example scene 3. Select the Crash Unity Game Object 4. Press the crash ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects