Search Issue Tracker
Crash when MenuItem is not in a submenu
Reproduction Steps: 1- Open a new Unity project. 2- Import EditorScript.cs Expected Result: Error "Ignoring menu item Mark as Dirt... Read more
Some of the links opened with build settings > open download page are br...
To reproduce: 1. Open any project 2. Open build settings 3. Click "Tizen", "PS Vita" or "PS4" 4. Click "Open download page" Notice t... Read more
Inspector does not update changes to Assets made through Editor scripts
Steps to reproduce: 1. Open the attached project (model_import.zip) 2. Select Assets/Resources/Materials/sample.mat 3. Observe the I... Read more
Physics.CheckBox returns true instead of false when Rigidbody.interpolat...
To reproduce: 1.Download and open attached project 2.Open "test" scene 3.Press Play 4.While in game Mode increase velocity variable... Read more
[UI]Disabling a nested canvas inside another nested canvas moves the Ima...
Steps to reproduce: 1. Download and open the attached project 2. Disable the "Nested1" gameobject 3. Enable the "Nested1" gameobject... Read more
Physics.ComputePenetration returns false against MeshColliders despite a...
Reproduction steps: 1. Open the attached project 2. Enter Play mode 3. Notice how the Yellow capsule in the middle was dyed red due ... Read more
Changes to blending mode via shader properties are ignored in Graphics.Blit
Shader properties can be used for changing blending mode of a shader pass with using square bracket notation (e.g. "Blend [_Foo] [_B... Read more
[Networking]Unable to connect to another server without manually calling...
Steps to reproduce: 1. Download and open the attached project 2. Build "ClientExample" scene for standalone 3. Open scene "ServerExa... Read more
For built projects Deep Profile is enabled when button displayed as it i...
Reproduction steps: 1) Download and open "859299_DeepProfileInverted.zip" project 2) Build and run "ScA" scene on any platform 3) Op... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects