Search Issue Tracker
[Stacks] Deleting a stack node and then undoing throws Null Reference Ex...
Only reproduces in 20.2, does not reproduce in 20.1Repro steps:1. Open a shadergraph2. Delete a stack node3. Undo Expected result: n... Read more
[Shadergraph] All shadergraph shaders fail on GLES2 with "undeclared ide...
Repro steps:1. Use Universal RP2. Set your graphics API to GLES23. Open a shadergraph and create a preview nodeExpected result: the ... Read more
Animation Rigging with Humanoid rig: MultiAim constraint moving the anim...
Humanoid retargeting introduces offsets when using Animation C# Jobs. This can be reproduced with a nested humanoid character for wh... Read more
[Shadergraph] Enum keyword display names and number of entries changing ...
Repro steps:1. Create a universal lit / PBR graph2. Create a new Enum keyword3. Save the graph4. Create a material with the shadergr... Read more
[InputSystem][Android] Touch.isInProgress gets stuck when multiple touch...
Steps to reproduce: 1. Select scene "TestScene"2. Build & Run on Android3. Select "Touchsceen" from device list at the top4. See... Read more
Unity is trying to detect android sdkmanager in a wrong path when using ...
Steps to reproduce: 1. Install Android Studio 3.6.12. Install Andoid SDK using it3. Open Unity4. Set platform to Android5. Under Uni... Read more
Android build fails when "Android SDK Command-line tools" is not install...
Steps to reproduce: 1. Download Android Studio (in this case 3.6.1 was used)2. Download Android SDK as you normally would3. Open Uni... Read more
[InputSystem][iOS] List of active touches gets cleared if there are more...
Steps to reproduce: 1. Select Scene "TestScene"2. Build & Run on iOS3. Select "Touchsceen" from device list at the top4. See tha... Read more
[InputSystem] No errors are thrown when trying to use EnhancedTouch when...
Steps to reproduce: 1. Check 'ReflectDevicePropertiesScript.cs' to see that the "EnhancedTouchSupport.Enable();" line is commented o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled