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Content Size Fitter component on text fields is malfunctional
Reproduction steps: Example 1: 1. Open the attached project 2. Open the "bug report scene" 3. Select the "text" gameobject in the hi... Read more
Scroll bar disappears in the editor but appears in playmode
Reproduction steps: 1. Open the attached project 2. Open the scene 3. Enter playmode, notice how the scroll bar on the right disappe... Read more
Turning on 'Preferred Size' in Content Size Fitter prevents the text fro...
If 'Preferred Size' (on Horizontal Fit) is set in Content size fitter and no text is entered to a text field before pressing play, t... Read more
Unity Editor freezes when attempting to open a .mixer asset in the Audio...
STR: 1. Open the project 2. Go to Audio Mixer Window 3. Click on TestAudioMixer 4. Observe the freeze Reproduced on: 5.3.6f1, 5.4.... Read more
[Painting] Brush is not rendered after raising terrain on y-axis
Steps to repro: 1. Open attached project and 'test' scene; 2. Select 'Terrain' gameobject in the Hierarchy view; 3. Select any of t... Read more
[iOS] Increased memory usage (about two times more) until library is reb...
Reproduction steps: 1. Download the "Archive" attached project. 2. Build and run it for iOS. 3. Click a sign with a play symbol in ... Read more
[Linear][BaseMap] Base map rendering is glitchy after decreasing Base Ma...
Steps to repro: 1. Open attached project; 2. Add Terrain gameobject (GameObject -> 3D Object -> Terrain); 3. Add some height to ter... Read more
Baked lightmap is darker on android platform compared to PC platform
Steps to reproduce: 1. Download repro.zip and open "new" scene 2. Go to build settings 3. Switch platform to Android Note user prov... Read more
[Terrain] Editor crashes when deleting speed tree asset files from proje...
Steps to Repo: 1. Hierarchy > Right-click > 3D Object > Terrain 2. Terrain Component > Paint Trees > Edit Trees > Add Tree 3. Delete... Read more
[Metal][BloomOptimized] "The shader ... is not supported on this platfor...
Reproduction steps: 1. Open the attached "Archive" project. 2. Make sure graphics API is set to Metal. 3. Build and run"New Scene"t ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects