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[iOS] Crash in MonoStringNew() when dismissing ReplayKit app selection p...
If ReplayKit.StartBroadcasting() is called and a prompt asking to select an app to use for recording is dismissed, apps built with M... Read more
[WSA] Visual Assets text labels in Player settings get cut even when the...
Reproduction steps: 1. Open any project 2. Go to WSA player settings -> Splash Image 3. Resize the inspector horizontally 4. Note, t... Read more
Perforce plugin tries to connect even there is no credentials filled in
Steps to reproduce: 1) Crate new project in Unity 2) Edit >> Project Settings >> Editor 3) Version Control >> Perforce 4) Open Libra... Read more
Exceptions are not treated as a test failure when they occur in the Test...
Steps to reproduce: 1. Open the attached project (New Unity Project.zip) 2 Open the test.unity scene 3. Open Editor Tests Runner 4.... Read more
[WinBootstrapper] [Regression] Component selection is not stored
To repro: 1. Run DA. 2. Proceed to Component selection page. Note selected components. 3. Add/Remove some components. Note your c... Read more
Animator doesn't animate physics when Update Mode is set to Animate Physics
To reproduce: 1. Open the project that i attached "animatePhysicsBug.zip". 2. Open "Main" scene and enter Playmode. 3. Observe the s... Read more
Rigs created from avatars with "Optimize Game Object" selected do not re...
Steps to reproduce: 1. Download and open the attached project 2. Look at the hierarchy or project windows and see different hierarc... Read more
[Android] BuildPipeline.BuildPlayer throws DirectoryNotFoundException wh...
Steps to reproduce: 1. Open the attached project (New Unity Project.zip) 2. On the menu click "AutoBuilder > Android" 3. Observe err... Read more
Asset Bundle Variant fails to resolve material when using WWW.LoadFromCa...
Steps to reproduce: 1. Make sure there is only Assets folder in the Project folder 2. Open attached project 3. Open scene "boostrap"... Read more
IL2CPP build fails when using link.xml on a library which uses Interlock...
Reproduction steps: 1) Open user's attached project 2) Make sure that Scripting Backend is set to IL2CPP 3) Build and run project --... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects