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SIZEOF_VOID_P is not defined in IL2CPP's Field.cpp
How to reproduce:1. Open the attached (ModContentBundles.zip) project2. Build to Standalone -> Paste the code lines from notes in... Read more
TMP InputField initial text gets cut off when using Vertical Layout Grou...
How to reproduce:1. Create a new project2. Import the attached 'TestVerticalLayoutScene.unitypackage'3. Open the Scene 'TestScene'4.... Read more
An error is thrown in the Console Window when copying a Compressed Textu...
How to reproduce:1. Open the attached project "case_1249421-Project.zip"2. In the Editor's top toolbar, go to BugReport > Crash e... Read more
Editor crashes on mono_string_new_checked when calling an extern functio...
Reproduction steps:1. Open the attached "case_1254155.zip" project2. Load the "SampleScene"3. Enter Play mode-- Observe the crash Re... Read more
[UI] Unable to select Optix option in Direct Denoiser once other options...
Unable to select Optix option in Direct/Indirect Denoiser once other options selected in Filtering under Lightmappping Settings. Ste... Read more
Profile Analyzer - Error logged after changing depth filter and right cl...
Profile Analyzer - Error logged after changing depth filter and right clicking This was observed on 2018.4: After changing the depth... Read more
[WebGL] No warnings/errors are thrown in Editor or WebGL build about Vid...
Reproduction steps:1. Open the attached project ("case_1241263-VideoClipWarning.zip")2. Open the repro scene ("SampleScene")3. Notic... Read more
AssetBundle.Contains does not find assets when bundles are built using C...
Reproduction steps:1. Open the attached project ("case_1253270-ContainsBug.zip")2. Build asset bundles (Build > AssetBundles: Sta... Read more
Sprite is packed inefficiently when using Tight Packing in the Sprite Atlas
How to reproduce:1. Open the user's attached project2. In the Project Window, select the Sprite Atlas (Assets > Sprites)3. In the... Read more
Assertion failed on expression on selecting Direct Denoiser mode to Rade...
Assertion failed on expression is thrown on selecting Direct Denoiser mode to Radeon Pro under filtering section in Lighting Window.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"