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[XR][XRSDK][Oculus Go] Splash screen doesn't get shown when using the ne...
Repro steps:1. Create a new project2. Add XR SDK for Oculus3. Build and Run on Oculus Go Actual: Splash screen doesn't get shown Rep... Read more
Memory Profiler package not compatible with due to #ifdef in EditorUtili...
Reproduction steps:1. Open attached project "MemProfileCompatible"2. Observe Console window Expected result: No error is thrownActua... Read more
Profile Analyzer - Marker Summary - Count Values aren't sorted descending
Profile Analyzer - Marker Summary - Count Values are sorted descending In the Profile Analyzer when you set the Marker Columns to a ... Read more
Editor crashes when using AssetDatabase.RenameAsset with certain asset n...
Reproduction steps:1. Open the attached project ("case_1251093-RenameAsset.zip")2. Open Tools > Utage > New Project3. In the n... Read more
Crash on dynamic_array<unsigned char,0>::erase when using a Player Setti...
Reproduction steps:1. Open attached project "UnityTests"2. Go to Edit > Project Settings > Player3. Set the preset to "OculusQ... Read more
ProjectSettings.asset is checked out in perforce when building a project...
How to reproduce:1. Create and open a new project2. Install the Input System package3. Connect the project to perforce4. Open P4V5. ... Read more
Profile Analyzer - Bar Width in Tooltip can be shown in non friendly for...
Profile Analyzer - Bar Width in Tooltip can be shown in non friendly format when very small In the Marker Summary when you highlight... Read more
Bolt 2: Graph Share / Upload Fails due to revoked GitHub token
Original Link - Logged by Lazlo ----The GitHub token we were using to upload gists of Bolt 2 graphs has been revoked by Github autom... Read more
[Graphics][Android] 2D Texture is overlayed on top of itself if Mesh Fil...
Reproduction steps:1. Open the user's attached project "MinimalQuadTest.zip"2. In the "Assets" folder open "TestScene.unity"3. Build... Read more
Project crashes when calling CommandBuffer.SetGlobalConstantBuffer with ...
How to reproduce:1. Open attached project "CommandBufferNullCrash.zip" and scene "SampleScene"2. Enter Play Mode3. Observe the crash... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled