Search Issue Tracker
[Shaders][LiveLink] When a variant has an error, nothing is rendered in ...
STR:1. Create a new project2. Create a shader that uses shader_feature functionality.3. Make a compilation error in the shader for a... Read more
[Android][GLES] Setting blend shape weight on one object adjusts the val...
Repro steps:1. Open attached project2. Build and Run on Android3. Use the sliders to change the blendshape values Actual: From the s... Read more
Prefab Editing Environment does not use default volume settings resultin...
How to reproduce:1. Open user-submitted project (HDRPPrefabTest.zip)2. Open the EditScene - see that the PostProcess Volume exposure... Read more
[IMGUI] "Space before number in Asset names" checkbox under Editor Proje...
"Space before number in Asset names" checkbox in Numbering scheme under Editor Project settings is not working when new assets are c... Read more
Crash on RtlWaitOnAddress when creating a Prefab
Reproduction steps:1. Open user's attached project and scene "test"2. In the Hierarchy, select "Arrow" Game Object3. drag it into th... Read more
Profile Analyzer - Filters section automatically expands when collapsed ...
Profile Analyzer - Filters section automatically expands when collapsed when compare/analyze is triggered In the Profile Analyzer al... Read more
ShadowSamplingTent.hlsl in the CoreRP Library package is missing #ifndef...
How to reproduce:1. Create and open a new project2. Install Core RP Library Package3. Open the "ShadowSamplingTent.hlsl" file from L... Read more
[Oculus][XRSDK] XRInputSubsystem.TryGetBoundaryPoints always returns suc...
Repro steps:1. Open QA attached project2. Build and Run on Quest/Enter Play Mode with Link3. Observe the log Actual: zero points are... Read more
[IMGUI] "Could not determine location" error is thrown when a new swatch...
"Could not determine preset file location type" error is thrown when a swatch preset library is created with name starting with "/".... Read more
[IMGUI] "Moving file failed" window opens when a swatch preset library i...
"Moving file failed" window opens followed by a "Asset couldn't be written" error thrown in console when a swatch preset library is ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled