Search Issue Tracker
[VR] The effect of render viewport scale is greater when using single pa...
Setting the render scale to 0.35 with single pass on results in a far 'granier' image than when setting the render scale to 0.35 wit... Read more
[Linux Editor] Accessing a native plugin crashes the Editor in GetInterf...
Steps to reproduce: 1) Open the attached project. 2) Open 'main' scene. 3) Press Play. Result: The Editor crashes in GetInterfaceIm... Read more
[Linux Editor] Shader fails to compile on Linux
Shader fails to compile on Linux. It compiles fine on OSX (bot use OpenGL Core profile). Steps to reproduce: 1) Open the latest att... Read more
ReleaseAllScriptCaches did not release all script caches error followed ...
Steps to reproduce: 1. Open attached project provided in link bellow 2. Open scene "town1" and run it 3. Start as host. To simplify... Read more
Crash in ProceduralMaterialData::GetSubstancePackage when opening likely...
I have a test scene for a hi-res terrain with RTP etc. Not much else in the scene at all. The editor crashed suddenly; I believe the... Read more
Crash in UnityScene::GetBuildIndex() const when SceneManager.UnloadScene...
To reproduce: 1. Open attached project 2. Run "Untitled" scene 3. Editor crashes Reproducible: 5.5.0b8 Regression from 5.4.2f1 Read more
UnityWebRequest does not indicate that a SSL certificate is invalid
Steps to reproduce: 1. Open the project. 2. Hit play 3. Notice there is a webpage output to the Debug.Log which includes: <div id="... Read more
[Linux Editor] Game view flickers when previewing splash screen in the E...
Splash screen preview does not work on the Linux Editor. Instead of showing the splash screen effects, the Game window flickers. St... Read more
Unity crashes when saving a scene in a destination that is another scene
Steps to reproduce: 1. Open project. 2. Open Scene "Mini" in folder "_Scenes". 3. Press File -> Save Scene as.. 4. In navigation b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects