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Editor crashes in ShaderPropertySheet::UpdateTextureInfo if logo's impor...
To reproduce: 1. Open the attached project (Blockead's Adventure.zip2. In the Player Settings, add Assets/misc/icon asset as a logo ... Read more
URP Template Sample project has one or more pink shaders when the projec...
How to reproduce:1. Create and open a new URP Sample Template2. Open the “Terminal“ Scene3. Find the “Screens” GameObject and double... Read more
XsdDataContractExporter throws NotImplementedException when running a UW...
How to reproduce:1. Open the attached project "XsdDataContractRepro.zip"2. Open File>Build Settings...3. Switch Platform to UWP4.... Read more
Switching Project Path and activating a license causes wrong folder to b...
How to reproduce:1. Download the attached projects2. Set environment variables:- UNITY_USER to your Unity account- UNITY_PASS to you... Read more
WebCamTexture is always vertically mirrored on Metal iOS builds
WebCamTexture is always vertically mirrored on Metal iOS builds, works fine on GLES3 To reproduce: 1) Download and open project2) Bu... Read more
Contract wars OSX: barrel aim wrongly results in auto fire
-e: when playing on OSX the right-click function to aim down the barrel results in you emptying the clip instead -tested and fails o... Read more
Subemiter's Emission position is not the same when emitted by the Parent...
How to reproduce:1. Open the attached project2. Go to the "ParentedParticles" Scene3. Click on the "Parent system" in the Hierarchy ... Read more
[VP8]Unable to read movie header error when transcoding video to VP8 cod...
To reproduce:1. Add video to the project2. Enable transcode3. Set custom dimensions to 2x24. Set codec to VP85. Hit apply Actual: Er... Read more
Graphic arifacts on this current laptop
Reproduces on this laptop on 5.3.3f1 and 5.4.0b7 This is weird- on one laptop (Win 7 64b) this project works perfectly on both GPUs ... Read more
[iOS] Audio playback doesn't start immediately after resuming an app on ...
When audio is played in an app, it doesn't resume immediately when the app returns from sleep. Steps to reproduce:1) Open the latest... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject