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[URP][OpenGL] CommandBuffer: built-in render texture type 3 not found wh...
*Steps to reproduce:* 1. Create a new URP 3D template project 2. Focus the Game view 3. Observe the Console *Actual re... Read more
[URP][Mobile][VR] Building project from VR Universal RP template results...
Steps to reproduce: 1. Open user attached project 2. Build & Run on Android device 3. Observe that a black screen is displayed Expe... Read more
Occlusion does not work when scene is loaded from an Addressable
Steps 1) open project ( UUM_10842_MinReproV5 ) 2) File > Build settings > Build player > Select Android > Click Switch platform 3... Read more
"Unable to find player assembly" warnings logged to the Console when bui...
How to reproduce: 1. Create a new empty URP project 2. Import the Burst package 3. Import the Jobs package 4. Build the project ... Read more
10 times longer asset bundle building when building multiple small asset...
Steps to reproduce: 1. Download and open project "assetbundletest.zip" 2. Click "Assets/Build AssetBundles" - 16 asset bundles each ... Read more
Merge conflict in ProjectVersion.txt causes 'Unable to parse file' error...
Steps to reproduce: 1. Start a new project 2. Open ProjectSettings/ProjectVersion.txt file of your newly created project 3. Write an... Read more
Freeze/crash on MemoryProfilerStats::UnregisterObject when DownloadHandl...
Reproduction steps: 1. Open the attached project “ReproProject” 2. Open the “SampleScene” Scene 3. Enter the Play mode 4. Wait a... Read more
SparseTexture clears the first six loaded Mips when the 7th Mip is loaded
Steps to reproduce: 1. Open the attached project (case_1220572.zip) UPDATED version (04/13/2020 dieter.baets) 2. Enter Play Mode 3. ... Read more
Burst Complier throws the error "Internal compiler error for Burst ILPos...
Reproduction steps: 1. Open the attached project “ReproProject” 2. Ensure to switch to target Platform to Android 3. Observe the... Read more
[Quest] Application.quitting does not get triggered on Oculus devices
Reproduction steps: 1. Open the user’s attached project 2. Build and Run using Android build platform 3. Observe the results via ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects