Search Issue Tracker
Error occurs when discarding changes of Scene that has GameObject with "...
How to reproduce:1. Open the project "case_1245240-DiscardChanges"2. Open the Scene "SampleScene"3. Select the GameObject "Test"4. S... Read more
[Jobs/NativeArray] InvalidOperationException has thrown when code attemp...
[Scripting] InvalidOperationException has thrown when code attempts to access a container after it has been disposed InvalidOperatio... Read more
[ProBuilder] Unable to Export "New Poly Shape" object when "Strip All Pr...
On performing "Strip All ProBuilder Scripts in Scene" Actions from the "Tools" menu, Unable to Export "New Poly Shape" object. Also ... Read more
Inspector not displaying state and transition properties once duplicated
The Inspector is not displaying the state and transition properties once it is copy/pasted or duplicated. repro:- open attached proj... Read more
[Linux] Assertion failed errors are occasionally thrown when reordering ...
Reproduction steps:1. Open a new or an existing project2. Add a few GameObjects to the Hierarchy window there are none3. Drag a Game... Read more
[Linux] GameObjects in the Hierarchy window are not highlighted when dra...
Reproduction steps:1. Open a new or an existing project2. Add a few GameObjects to the Hierarchy window if there are none3. Create a... Read more
[Bug] Compute Shader Asset Importer doesn't update/reorder Platform List...
On switching the Graphics API, the CSMain Kernel of a Compute Shader Asset does not reorder the Platform List while compiling code.R... Read more
Input lag in large scene
There seems to be some input lag that accumulate over time when the application ticking is taking to much time. Steps:1. Download Bo... Read more
Switching refresh rate without switching resolution or fullscreen mode d...
Steps to reproduce: 1. Open attached project2. Build for Windows Standalone3. Run it4. Switch to exclusive fullscreen mode at a part... Read more
[Android][IL2CPP] ARM64 Release build fails
Doing an ARM64 release build fails in UnityLinker with this call stack: Fatal error in Unity CIL LinkerSystem.NullReferenceException... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"