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[Addressables] AssetDatabase loading returns hidden objects and in diffe...
Reproduction steps:1. Open the attached project ("case_1249088-LoadAllAssetsIssue.zip")2. Open the repro scene ("SampleScene")3. Set... Read more
Crash on win::XInputDevice::Poll when closing the editor
The crash occurs when closing the Unity engine but cannot be reproduced reliably. Reproducible on (according to user reports): 2018.... Read more
[Mobile] [Input System] Application crashes once character count in Inpu...
Reproduction steps:1. Open project in "ReproProject.zip"2. This project uses the Input System3. Build the project for iOS ("entry" S... Read more
[OSX] Memory leak occurs when cursor is hovered over multiple Inspector ...
How to reproduce:1. Open the "1246165" project and select "Main Camera" in the "New Scene" Scene2. Make sure the Camera component is... Read more
Setting MeshRenderer.additionalVertexStreams doesn't use the correct ove...
How to reproduce:1. Open the user attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Observe the Game View Expec... Read more
[SBP] 'HashingMethods.cs' does not support Unicode
Reproduction steps:1. Open the attached project ("case_1250328-SBP-Unicode.zip")2. Open the repro scene ("SampleScene")3. Enter Play... Read more
Transform tool position changes after duplicating selection of multiple ...
How to reproduce:1. Open the attached project "1251440.zip"2. Open the "Test" Scene3. Select all five GameObjects "Cube"4. Duplicate... Read more
[Realtime GI] Mesh flickers in Scene/Game view when the object is select...
Reproduction steps:1. Open the attached project ("case_1232203-GI-mesh-flicker.zip")2. Open the repro scene ("scene_test")3. Enable ... Read more
Rigidbody with Capsule Collider falls through MeshCollider when it's pla...
How to reproduce:1. Open the user attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. In the Game View, observe t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled