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UnityEvent.RemoveListener doesn't remove object reference when UnityEven...
How to reproduce:1. Open attached project "_test_proj_events.zip" and scene "SampleScene"2. Enter Play mode3. In Game view, press "C... Read more
Crash on compute_class_bitmap when using [DidReloadScripts] in Generic c...
How to reproduce:1. Open the "CrashOnScriptsReload.zip" project Actual result: Unity crashes. Reproducible with: 2018.1.9f2, 2018.2.... Read more
Editor crashes with RepaintController::GetScreenParamsFromGameView when ...
How to reproduce:1. Open attached project "CrashTest"2. Enter/Exit Play Mode---------------Observe the crash(if the crash does not o... Read more
Graphics crash when running a particular scene
It looks like a crash related to metal. When attempting to run the "01 - Camera.unity" scene in the editor on mac, a crash occurs. T... Read more
[Profiling] "Non matching Profiler.EndSample" exception is thrown on qui...
"Non matching Profiler.EndSample" exception thrown on quitting a standalone player development build with autoconnect profiler check... Read more
[Blackboard] Range slider doesn't update value to click position
Repro steps:1. Add a blackboard parameter with a range slider2. Click on the slider and observe how the slider doesn't move to the c... Read more
Package Manager window UI is broken when selecting different package ver...
How to reproduce:1. Download, extract and open attached project (packmanissue.zip) or create a new one2. Open Package Manager Window... Read more
Rect Transform tool handles sometimes become ungrabbable
How to reproduce:1. Open the user's attached project2. In the Project window enter "New Scene"3. In the Hierarchy window select Canv... Read more
"Shader Graph" shader in "Always Included Shaders" crashes player
Reproduction steps: 1. Create a New HDRP Project and Import the "Shader Graph" package2. Create a "PBR Graph" Shader3. Include the S... Read more
[XR] 2018.3 apk builds throw a Build Failed Exception when toggling Mult...
The patch notes for 2018.3 say that "XR: Android apps that use ARCore can now use multi-threaded rendering." To reproduce:1. Downloa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject