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Xcode project Capabilies and entitlements.ppcw not being added when usin...
Reproduction steps:1. Open user's attached project in "SetBackgroundModesIssue.zip"2. "PostBuild.cs" has OnPostProcessBuild function... Read more
Crash when building Lighting while Direct Denoiser is set to Radeon Pro
How to reproduce:1. Open attached project "oldMercedes.zip"2. Open 'samplescene' (in 'Scenes' folder)3. Make sure Direct Denoiser is... Read more
Unexpected error when using Entities.ForEach inside a method with a gene...
How to reproduce:1. Open the attached (TestProjectDefaultRP.zip) project2. Open the Console Window Expected result: No errors appear... Read more
UI Image doesn't appear in the Player when using a specific project
How to reproduce:1. Open the uploaded project's Scene labeled "MainScene"2. Enter the Play Mode3. In the Game View, use the scroll w... Read more
ArgumentException occurs when excluding multiple Profile Analyzer Marker...
How to reproduce:1. Create a new project2. Import the Profile Analyzer package from the Package Manager3. Open the Profile Analyzer ... Read more
OnCollisionEnter is occasionally triggered on Start by a non-contacting ...
How to reproduce:1. Open user-submitted project (TestRoll2.zip)2. Open the SampleScene3. Observe the Console window, Enter and Exit ... Read more
[ProBuilder]Exception thrown on selecting "Strip All ProBuilder Scripts ...
MissingReferenceException thrown continuously on selecting "Strip All ProBuilder Scripts in Scene" OR "Strip ProBuilder Script in Se... Read more
Physics Raycast behaves differently on different platforms
Steps to reproduce:1. Open User-supplied project2. Play the Scene and notice that when the ball goes on a platform in the top left, ... Read more
Profile Analyzer - Text issues when using 'Verdana' Editor font
How to reproduce:1. Create a new Unity project2. Download and import the Profile Analyzer package3. Capture/Load some data4. Switch ... Read more
Building Addressables from within a IPreprocessBuildWithReport does not ...
Update: The Unity Engine does not support building asset bundles from within a build callback (such as Preprocess). Currently, if yo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"