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[2D] Fatal Error when Applying exactly 2 slices to a sprite
[2D] Fatal Error when attempting to Apply second slice to Fei_Cel.png sprite Steps to Repro:1. Open attached project2. Select Fei_Ce... Read more
Editor freezes when looking at a game object with Skinned Mesh Renderer
Reproduction steps:1. Open the user's attached project2. In the Hierarchy find "boombox r1" -> "boombox paulo's", double-click on... Read more
Unity crashes when Material.Lerp(start, end, t) with a null "start" or "...
How to reproduce:1. Import "MaterialLerpCauseCrash.unitypackage" into any project and open "MatLerp" scene2. In Hierarchy window, se... Read more
[IMGUI] Close icon is missing from all docked window/tab
Close icon is missing from all docked window/tab. 1. Create a new project.2. Hover the cursor on the docked window to close the tab.... Read more
ScrollRect Content RectTransform values are modified when reloading a Sc...
How to reproduce:1. Open the attached project (case_1088655-ScrollRect)2. Open SampleScene3. Select Content in the Scene Hierarchy4.... Read more
Method TrackAsset.CreatePlayable cannot be overridden
How to reproduce:1. Open the attached project2. Notice that the 'Assets' folder contains only a script that tries to override the Tr... Read more
Apply in rig configuration panel exits the config mode
When in the Rig configuration inspector, clicking the Apply button will exit the config mode in the inspector and the active scene w... Read more
Cinemachine's DollyTrack's handles don't show up when one of two Inspect...
Reproduction steps:1. Open attached project ("e15 TrackHandles")2. Select "Directional Light" object in the Hierarchy window3. Lock ... Read more
[Desktops][Standalone] Error in the Console during the building process.
"Invalid Cached Offset" error repeats about 2-200 times during the standalone building process.However, it does not interfere the bu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject