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Actual LOD thresholds differ vastly from LODGroup settings
The Unity User's Manual states that the percentage settings in a LODGroup component in the Inpsector represent the fraction of the v... Read more
SpeedTree example tree's LOD values do not match observed LOD thresholds
The Unity User's Manual states that the percentage settings in a LODGroup component in the Inpsector represent the fraction of the v... Read more
Setting "interactable" property in script has opposite results
To reproduce this bug: 1.Open the attached project2.Open "Scene".3.In the Hierarchy, select the "Button" object.4.Make sure you have... Read more
Adding a Layout Group component and then 'Undo'ing' removes the componen...
To reproduce this bug: 1. Open new project2. Create 'Text' UI object3. Duplicate it4. Add 'Horizontal Layout Group' to the Canvas5. ... Read more
Child of instantiated uGUI object is in other position than it should be
1. Open attached project2. Add "GameObject" to hierarchy3. Press play4. Title and text in object will be in other positions than the... Read more
[SelectionBase] attribute on parent GameObject does nothing when prefab ...
To reproduce:1) Make two gameObjects and give them a child which you can click in sceneview easily, for example, Sphere2) Make one o... Read more
Application crashes on load if it was deployed through Build and Run
Application crashes on load if was deployed through Build and RunSteps to reproduce:1. Open any project2. Build and run. It will ins... Read more
Issues with broken prefab positions when instantiating
To reproduce this: 1. Open "BasicSceneRegular" scene2. Hit play3. Observe that the "MinigameScoreBoxTemp" is in the centre of the sc... Read more
Build & Run for WP8.1 does not load native plugin
Build&Run for Phone 8.1 sdk fails to load native plugins. It throws an error that can be seen if using a development build. Depl... Read more
All about bugs
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Latest issues
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