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Physics query performance regression in 2018.2
How to reproduce: 1. Open attached project2. Open the profiler window3. Play the scene- Note the frame time for Physics.OverlapSpher... Read more
"ComponentGroup.SetFilter" doesn't detect "SharedComponentData" accurate...
Reproduction steps: 1. Open "EcsFiltering.zip" project2. Enter Play Mode3. See Console output Expected Result:"Unique shared strings... Read more
EndLayoutGroup exception is thrown when adding a preset type of differen...
EndLayoutGroup exception is thrown when adding a preset type of different component to a gameObject via Inspector. Steps to reproduc... Read more
[XR][OpenVR] ScreenCapture.CaptureScreenshotAsTexture(ScreenCapture.Ster...
not sure but this may be a regression as Will said the different hardware shots looked very similar when he implemented stereo scree... Read more
Functions inside destroyed components can get called
How to reproduce:1. Open the "Destroyed_call_repro.zip"2. Open the "SampleScene.Unity" scene3. Enter Play mode4. Press A (Debug log ... Read more
Crash on WindowsVideoMedia::CopyToRGBA when importing .avi file
How to reproduce:1. Create a new project2. Import "hflinchf.avi" file Actual result: Unity crashes. Reproducible with: 2019.1.0a7, 2... Read more
Labels for the Physics Collision Layer Matrix are not aligned to their r...
How to reproduce:1. Create a new project2. Go to the Edit Menu > Project Settings > Physics/Physics 2D3. Observe the header la... Read more
Editor crashes at EventManager::InvokeEventCommon or freezes after creat...
Steps to reproduce:1. Create a new project2. In the project, window create a new brush Results: Editor crashes or freezes Reproduced... Read more
[XR][WMR] Headset does not recenter when using XR.InputTracking.Recenter
How to reproduce:1. Open the attached project2. Open 'Test' scene3. Enter Play mode with Windows MR headset attached4. Press 'Calibr... Read more
Assertion failed on expression: '!m_CoroutineEnumeratorGCHandle.HasTarge...
To reproduce: 1. Download the attached project "CoroutineAssertions.zip" and open in Unity2. Open Test Runner window3. Select the Pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject