Search Issue Tracker
It is not possible to edit a second Edge Collider 2D when two Edge Colli...
How to reproduce:1. Open the attached 'project-1224661.zip'2. In the Hierarchy window select 'New Sprite' object3. In the Inspector ... Read more
[XR][URP] Multipass not rendering right eye
Multipass has recently regressed and stopped rendering in the right eye recently for URP (seemingly any version). Thomas suspects th... Read more
[A2] [HDRP] [Shadergraph] Parallax occlusion node does not work in subgr...
Parallax occlusion node does not work in subgraphsSee video Read more
.preset file's properties' value changes are not reflected when the valu...
How to reproduce:1. Open the attached 'project-1223623.zip' project2. In the Project Folder open 'Assets' > 'TemplatePresets' >... Read more
Running Unity with terminal and using -logFile does not provide stdout log
Reproduction steps:1. Open terminal2. Run Unity from the terminal (example path/to/Unity -quit -batchmode -logFile) Expected result:... Read more
IPostprocessBuildWithReport.OnPostprocessBuild function is not called wh...
How to reproduce:1. Open the attached project2. In the Project Window, open the "NewBehaviourScript" located in the Assets folder3. ... Read more
Render Thread marker missing when waiting for Semaphore.WaitForSignal on...
Steps to reproduce:1. Open QA-supplied project ("1220085 Bug Repo.zip")2. Build and run3. Inspect the Profiler -> CPU Usage Expec... Read more
[Shaders] finalgbuffer:ShadingModelFinalGBuff and clip() affect UV coor...
Reproduction steps:1. Open project in "ShaderIssue.zip"2. Notice how the "ForestFoliage" GameObject looks in the Scene3. Open "Tree_... Read more
Setting Spring Joint's Min and Max Distance to be equal causes the Conne...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. In the Hierarchy, select the "Sp... Read more
"Invalid reference id '0' while trying to get instance object typename" ...
Resizing array of abstract classes with [SerializeReference] in the inspector results in error printed to console, like "Invalid ref... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] Crash on with multiple stack traces when rendering large Terrain with specific hardware
- Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator
- Crash on folly::detail::safe_assert_terminate_v when updating the Meta XR SDK Packages
- The text font falls back on a different font depending on the fallback font used
- Template is opened in Isolation when opening it in Context and users Save the UI Document when prompted to do so in UI Builder