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Error: "Something went wrong while Post Processing the assembly" when tr...
How to reproduce:1. Open the attached project named "Case_1223254"2. Build the "BunnyDemo" Scene on Windows or Android Expected resu... Read more
Crash on BuildRenderObjectData while quickly moving the mouse and deleti...
Reproduction steps:1. Open user's attached project "Montreal" and scene "Sandbox"2. Make sure the Tile Pallete window is opened and ... Read more
DX12 performance is significantly worse when compared to DX11
How to reproduce:1. Open the attached project ("DX12-performance.zip")2. Open the repro scene ("SampleScene")3. Set DirectX11 as the... Read more
NavMeshAgent CalculatePath does not return the optimal path when going o...
Reproduction steps:1. Open the attached project "1225131.zip"2. Open the "test" scene3. Enter Play mode4. Click on the bottom-left p... Read more
[HDRP] Texture2D encoding with ARGB32 format results in transparent imag...
How to reproduce:1. Open user-submitted project (Test.zip)2. Build and run the project3. See the PrintImage.png next to the executab... Read more
[HDRP] GameObjects glow when Directional Light is below the horizon and ...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Wait for the Directional Light t... Read more
Dynamic Resolution Rendering error when using Depth of Field in URP
Steps to reproduce:1. Open user-supplied project2. Enter Play Mode with Direct3D12 Expected: there are no visible artifactsActual: t... Read more
VFX shader compilation is slow due to recreating all shader each time ne...
VFX shader compilation is slow due to recreating all shader each time needlessly. Visible in medium to large projects. Read more
[URP] Mesh is rendered on top of Canvas Image when using a Material with...
How to reproduce:1. Open the attached project's "case_1223256-Project.zip" Scene labeled "SampleScene"2. Enter the Play Mode3. Obser... Read more
Enter Play Mode button overlaps with the Grid Snapping button when the E...
How to reproduce:1. Create a new Unity project2. Reduce the Editor's horizontal length size to the minimum value3. See that the Grid... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled