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It is not possible to create a UIElements Editor Window when using One C...
How to reproduce:1. Open user-submitted project (Beta2018_3)2. Set the 'Project' window layout to 'One Column Layout'3. Select the '... Read more
[UI] Performance Regression on 2018.3 and newer versions
Steps to reproduce:1. Open user attached project2. Build the player3. Open profiler and observe the CPU usage increase in 2018.3 Exp... Read more
AssetReference fails to draw when they are more than 1 level deep in the...
To reproduce: 1. Download attached project "AddressableBug.zip" and open in Unity2. Open "SampleScene" scene3. Select "New Test Scri... Read more
[iOS][Metal] Crash/freeze when changing antialiasing settings during run...
To reproduce:1. Open attached project "case_1082360-MetalAABugDemo 2.zip"2. Open "main.unity" scene3. Make sure that Graphics API is... Read more
dragging touch gesture doesn't update the mouse position
-e: see title, the pos is still the same when you get buttonUp--same for editor and standalone (tested and repro on 2018.2 + .3)--no... Read more
APIUpdater crashes when script has qualified access to statically import...
basically code like: using static System.Console; public class C{public void M(){Console.WriteLine("Test"); // this would cause APIU... Read more
[UIElements] FormatException creating UIElements window on non-english c...
Steps to reproduce:1. Change locale to German/Italian or other non-english language2. Select an Editor folder in project browser3. C... Read more
A warning is shown: "Invalid texture used for cursor" when using Texture...
Steps:1. Open attached project "CursorTest20182-p2.zip"2. Open scene SampleScene3. Enter Play mode Expected: no warning is shown.Act... Read more
CommandBuffer.GetTemporaryRT with custom size is incorrect when renderin...
Steps to reproduce:1. Open attached project2. Open "_BlurryRefraction" scene3. Make sure Main Camera rendering path is set to "Forwa... Read more
16 bit tiff import is corrupted if source file is grayscale
16 bit tiff import is corrupt if source file is grayscale import attached tiff, notice it becomes blown out cyan. Read more
All about bugs
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Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument