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[iOS] Input.touchCount returns 0 when more than five fingers are touchin...
How to reproduce:1. Download and open the project via the link provided in the users' description2. Build for iOS and deploy the Xco... Read more
[XRSDK] [HDRP] Lights stops being rendered when they move away from the ...
How to reproduce:1. Open attached project ("HDRP_Oculus_LightingTest.zip")2. Open "LightPlane_AtOrigin" or "LightPlane_NotAtOrigin" ... Read more
[ECS] GC Alloc is generated every frame in Play Mode when a SubScene is ...
How to reproduce:1. Open attached project "SubSceneAlloc.zip" and scene "SampleScene"2. Enter Play Mode3. In Profiler Window, click ... Read more
[iOS] Mobile Notifications Postprocessing rewrites Entitlements file
How to reproduce:1. Build the attached project for iOS platform.2. Open the Xcode project3. Select Build Settings in Xcode4. Search ... Read more
Layered Materials are not including child materials as dependencies when...
How to reproduce:1. Open user-submitted project (Layered Materials.zip)2. Select the Assets/Materials/Material.mat3. See that it has... Read more
[macOS Standalone] Bundle Identifier in Player Settings does not match X...
How to reproduce:1. Create a new project for standalone OSX platform2. Set a custom bundle identifier for example "com.com.test" in ... Read more
[Vulkan][Android] Video Player in 2018.4 using Vulkan does not play Videos
To reproduce:1. Open the attached "NewVideoPlayer.zip"2. Make sure the Android Graphics API is set to Vulkan3. Build and Run the "Fa... Read more
2D and UI Sprite Transparency is shown differently Inspector and in the ...
To reproduce:1. Open the QA's attached "ButtonColorSpace.zip" project2. Select the "PlayButton" sprite asset3. Compare the sprite's ... Read more
[Mac][Window Management] Windows of other Unity instances pop up while o...
While working on two instances of Unity of 2020.1.0a24 version, undocked windows of Unity instance running in the background pops up... Read more
Bug reporter on MacOS isn't readable in dark mode
The bug reporter UI does not correctly support dark mode. The UI should query the system for font colors. Instead, there is black te... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"