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[Mobile]Shader becomes black and white with different behavior when usin...
Steps to reproduce:1. Open User's attached project "ShaderLearning.zip"2. Enter Play mode to notice the Shader behavior3. Build it t... Read more
Some packages triggers script recompilation at every editor startup
com.unity.mobile.android-logcat@1.0.0 triggers script recompilation at every editor startup. If you re-open the project, it will be ... Read more
The editor layout could not be fully loaded
To reproduce:1. Download the project attached2. Load the project3. Observe the Console Expected result: No messages are printedActua... Read more
[Metal only] Crash when create Cubemap & Texture3D with TextureFormat.YUY2
Steps:1. on Mac, open metaltex.zip2. open repro scene, hit play3. crash Expected result: no crash + error in console saying creating... Read more
Investigate why .meta files are sometimes not parsed right
The FileHasher.cpp emits an error whenever particular entries in a .meta file are mistaken for something which is not a Scalar value... Read more
Crash on memory allocation when double-clicking a Sprite which size is r...
Steps to reproduce:1. Open the attached project ("1211482.zip")2. Open "EmptyScene" Scene3. Delete all already created "New Game Obj... Read more
[Android] UI overlaps throughout the screen on devices with Snapdragon S...
Repro steps:1. Open attached project2. Build and Run on Android3. Observe the display of the device Actual: UI is overlapping throug... Read more
Hub displays two 3D templates on creating new project
Unity Hub displays two 3D templates when trying to create a new project for 2020.1.0a21.Screenshot attached. Steps to Reproduce:1. O... Read more
[URP] [ReflectionProbes] Reflection probes give green outline on the Gam...
Steps to reproduce:1) Open Unity Hub and create a new Universal RP template project2) Open Build Settings and switch platform to iOS... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled