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[Linux] [Post Processing] Shader error in 'Hidden/WorldPositionTint' whe...
How to reproduce:1. Open the user's attached project (PostProcessingGLCamDepthTexBug.zip)2. If there are no errors in console, enter... Read more
[HDRP] Deprecated legacy XR settings are enabled instead of new XR Plugi...
How to reproduce:1. Create a new HDRP project2. Open HDRP Wizard window (Window->Render Pipeline->HDRP Wizard)3. Open HDRP + V... Read more
[ARFoundation][Android] OnDisable takes a significant amount of time
Repro steps:1. Open attached project2. Build and Run on Android with Development Build and Autoconnect Profiler checked3. Attach the... Read more
[XR][Oculus Quest][Oculus Go][URP] MSAA isn't applied until eye textures...
Repro steps:1. Open attached project2. Build and Run on Oculus Quest/Go3. Observe the display4. Press the B button followed by A whi... Read more
[ProBuilder] Tooltip appears clipped while hovering mouse cursor over to...
When probuilder window is placed near the corner of the screen, and the mouse cursor is hovered over tools, Tooltip appears clipped ... Read more
[Lighting] Point Light cookie non-cube texture unassigns the texture wit...
Steps to reproduce:1. Open attached project2. Select a Point Light in "SampleScene"3. Try to assign non-cube texture to a cookie- Th... Read more
'NextVisible(true)' fails when using [SerializeReference] and [HideInIns...
Steps to reproduce:1. Open user-supplied project2. Select foo_test Serialized Object in the Project window Expected: no errors are s... Read more
[2D][Skinning Editor] Debug Text displays in the skinning editor window ...
In the Skinning Editor window, Debug Text displays above the sprite and overwritten with some text. Another Debug Text as "Sprite" a... Read more
[Jobs][DOTS] Building empty project with Jobs results in "Unable to find...
Reproduction steps:1. Create a New Project2. Import the "Jobs" package3. Build a Standalone build4. See Console Expected Result: No ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] Crash on with multiple stack traces when rendering large Terrain with specific hardware
- Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator
- Crash on folly::detail::safe_assert_terminate_v when updating the Meta XR SDK Packages
- The text font falls back on a different font depending on the fallback font used
- Template is opened in Isolation when opening it in Context and users Save the UI Document when prompted to do so in UI Builder