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[SRP] Objects lit by multiple Spot lights sometimes have their _unityLig...
How to reproduce: 1. Open the attached "LightIndicesBug.zip" project 2. Open scene "SampleScene" 3. Open Window > Analysis > Frame D... Read more
Layer dropdown selection is persistent through projects
Reproduction steps: 1. Create a New Project 2. "Layers" -> Click on "Nothing" 3. Create a New Project 4. "Layers" 5. Notice that "No... Read more
[VR] Both cameras are rendering half of each eyes view when using SetSte...
How to reproduce: 1. Open user's attached project 2. Open player settings and change stereo rendering mode to "Single Pass" 3. Enter... Read more
Oculus XR Plugin SetTrackingOriginMode does not work on the first frame
Steps to reproduce: - Unity 2020.1.0a7 - Unzip and open the attached case_1190607-VR (2).zip - Build and Run for Android on an Oculu... Read more
[Hybrid Renderer + URP] Copy of Entity appears when using Hybrid Rendere...
How to reproduce: 1. Open User's attached "DiabloMP.zip" project 2. Load "TestArena" scene found in _Game -> Scenes 3. Enter the Pla... Read more
[Build Callbacks] Build is not failing when BuildFailedException is thro...
How to reproduce: 1. Open the user attached "FailBuild" project 2. Build a project for any platform Expected results: Build is fail... Read more
Game Objects instantiated from Asset Bundles don't retain serialized values
Repro steps: 1. Open attached project and make sure build target is Android 2. Close Unity, adjust build.sh in the project's folder ... Read more
[IMGUI] Windows are flickering while resizing with Direct3D12 Graphics APIs
Windows are flickering while resizing with Direct3D12 Graphics APIs. Steps to repro: 1. Create a new project. 2. File > Build Setti... Read more
"Invalid cache server address in preferences" errors appear in the Conso...
How to reproduce: 1. Create a new Unity 2019.3.0b7 project with Active asset pipeline set to 2 (Preferences -> Cache server(global) ... Read more
Custom asset's mesh is distorted and has too many vertices when using Me...
1. Open the attached '2019.3.0b4.zip' project and load 'New Scene' scene 2. Enter Play mode 3. In the Hierarchy window select 'New... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type