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[LWRP] Camera with target render texture does not respect transparent ba...
How to reproduce: 1. Open the attached project 2a. Build for iOS and deploy the Xcode project to an iOS device 2b. Build and run f... Read more
[MacOS] Player rendering breaks when a second non fullscreen camera is e...
How to reproduce: 1. Open the attached Gone.zip project 2. Build and run 3. Choose the highest quality to run the game 4. Press the... Read more
[iOS] crash on il2cpp_mono_thread_internal_is_current after validating a...
How to reproduce: 1. Build the attached project for iOS 2. Build the app via Xcode 3. Press the "Send webrequest" button 4. Wait up ... Read more
[macOS] Cursor size is not affected by Cursor.SetCursor
How to reproduce: 1. Open attached project (CursorTooBig.zip) 2. Open "SampleScene" Scene -> enter the Play Mode 3. Exit the Play Mo... Read more
Applying overriden name of nested Prefab is silently ignored
How to reproduce: 1. Open user's attached 'PrefabBugRepro.zip' project 2. Open 'SampleScene' Scene 3. Select 'Parent Prefab' GameObj... Read more
Cannot read non-solved IK position when using GetGoalPosition
How to reproduce: 1. Open the user's project 2. Press Play Expected result: Ray is drawn where the foot would be if an animation wa... Read more
Unlit Shaders on Mesh objects call ForwardAdd and ForwardBase in the wro...
How to reproduce: 1. Open User's attached "SurfaceShaderUsePassBug.zip" project ("Switch target" if prompted) 2. Load "SampleScene" ... Read more
Edit Collider button is missing in collider component when multiple coll...
How to reproduce: 1. Open the attached 'project-1190980.zip' project 2. In the Hierarchy window select 'Cube' 3. Observe the Inspect... Read more
Hybrid Renderer throws 4 errors on import when HDRP 7.1.1 or above is in...
Reproduction steps: 1. Create a new HDRP template project 2. Open the Package Manager window to check if HDRP 7.1.1 or above is inst... Read more
Builds that contain terrain using the Nature/Terrain/Standard shader pro...
How to reproduce: 1. Open user-submitted project (HeadlessTerrain) 2. Open the SampleScene 3. Make sure the Terrain has its material... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname