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[Oculus Android] glEsVersion is stripped from the AndroidManifest during...
Repros steps:1. Open attached project2. Note this line "<uses-feature android:glEsVersion="0x00030001" />" in the AndroidManif... Read more
[Installer][AMD] Win32Exception thrown on Build and Run with WebGL2.0 Gr...
Win32Exception thrown on Build and Run with WebGL2.0 Graphics API due to mono.exe is missing when WebGL supports installing from Dow... Read more
Stereo video becomes horizontally stretched when transcoded with "Keep A...
How to reproduce:1. Open the attached "StereoVideo.zip" project2. In the Project view, select "testvideo.webm"3. In the Inspector, p... Read more
NullReferenceException is thrown when setting ParticleSystemJobData size...
How to reproduce:1. Open attached project "TestUnity.zip" and scene "ParticleSystemJob_setSize"2. Enter Play mode3. Observe Console ... Read more
[Visual Effect Graph] Package sample project is not shown in the package...
Visual Effect Graph package sample project is not shown in the package description if it is not installed. If the package has a samp... Read more
Animations do not play completely/get stuck when FPS/frame rate is low
How to reproduce:1. Open attached project "UI_Environment.zip" and scene "Sample Scene"2. Enter Play mode3. In Game view, press "Pla... Read more
Crash on "UnloadAssetBundle" when exiting play mode
Steps to repro:1. Open attached project "case_1196582-2019.3.0b10_Repro (1).zip"2. Open "Load Scene" Scene and enter play mode3. Pre... Read more
[Serialization] Editor crashes when changes are made in prefab/ applied ...
Editor crashes when changes are made in prefab/ applied to MonoBehaviours with SerializedReference objects. Refer the attached video... Read more
[ECS][Collections] Editor crashes shortly after instantiating entities w...
How to reproduce:1. Open user-submitted project (SoulMaze.zip)2. Open the Scenes/Entry Scene3. Enter Play Mode4. Click the 'Play' bu... Read more
EventSystem GameObject is not created when creating a UI GameObject and ...
How to reproduce:1. Create a new project or open an existing one2. Create any UI GameObject3. Save the automatically created EventSy... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"