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[Asset Import]U axis and V axis field is displayed with every wrap mode ...
U axis and V axis field is displayed with every wrap mode when preset of Texture is created Steps to repro:1. Create a new Project2.... Read more
[macOS] GameCenter throws a login prompt when user is already authentica...
How to reproduce:1. Login into Game Center (System Preferences->Internet Accounts->Add Other Account..->Game Center account... Read more
[MeshAPI] Warning/error should be reported for wrongly passed VertexAttr...
New 2019.3 Mesh API expects a certain order of VertexAttributeDescriptor structs (https://docs.unity3d.com/2019.3/Documentation/Scri... Read more
[Android Logcat] Logcat windows 'Failed to Load' when switching to a bui...
When you have the Capture Screen or Internal Log window open from the Android Logcat and switch to a build target that isn't Android... Read more
Animation count in Scene from the Stats window does not drop down when a...
Steps to reproduce:1. Open user's attached project "Animation Bug.zip"2. Open "SampleScene"3. Enter Play Mode4. In the top right cor... Read more
InspectorWindow: Text of Prefab becomes blurry in the name field in the ...
Text of Prefab becomes blurry in the name field in the Inspector with Inter(Default) font Steps to Reproduce: 1. Create a new Projec... Read more
Serializable generic class causes "You are trying to create a MonoBehavi...
How to reproduce:1. Open attached project "playground-2020.1a.zip" and scene "SampleScene"2. Open "GenericBehaviour" script3. Make a... Read more
Creating temporary RenderTextures with a RenderTextureDescriptor severel...
How to reproduce:1. Open user-submitted project (TtempRT_desc2019.3)2. Open the SampleScene3. Enter Play Mode4. Open Window > Ana... Read more
[Oculus Android] glEsVersion is stripped from the AndroidManifest during...
Repros steps:1. Open attached project2. Note this line "<uses-feature android:glEsVersion="0x00030001" />" in the AndroidManif... Read more
[Installer][AMD] Win32Exception thrown on Build and Run with WebGL2.0 Gr...
Win32Exception thrown on Build and Run with WebGL2.0 Graphics API due to mono.exe is missing when WebGL supports installing from Dow... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled