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[URP] Terrain with "Draw Instanced" does not render when built with 'bat...
Steps to reproduce:1. Build the project with the following command line:Unity.exe -projectPath <projectpath> -batchmode -build... Read more
OnVideoCaptureResourceCreatedCallback does not get called when passing i...
How to reproduce:1. Connect the webcam to a computer2. Open the "SampleScene" in the attached "case_1192027_repro" project3. Enter P... Read more
Services IAP tab Import feature points at broken unpackaged IAP/UDP assets
Services IAP tab Import feature points at broken unpackaged IAP/UDP assets Current result:After enabling IAP in a project from ihe s... Read more
[URP] The anti-alias quality settings value is changing without user int...
To reproduce (there is a video attached if needed - LWRP_issue_with_Quality_Settings.avi):1) Open the attached project and SampleSce... Read more
[iOS] Launch Images have been deprecated in Xcode
How to reproduce:1. Build any project for iOS2. Build the generated project in Xcode3. Check the warnings in Xcode Actual result: Un... Read more
[HDRP][URP][macOS] Content of render target is invisible in Frame Debug ...
How to reproduce:1. Create new HDRP project2. Select Window -> Analysis -> Frame Debugger3. Click Enable button in Frame Debug... Read more
Shader is rendered incorrectly when loaded from an Asset Bundle made in ...
Steps to reproduce:1. Open User-supplied project2. In the "Sample" scene, select 'loader' in the Hierarchy window and in Inspector w... Read more
[IMGUI] Inspector UI is misaligned in Start Color property of Particle S...
The entire UI is indented when viewing a particle system preset, vs. the left-alignment that is used by default for prefabs/instance... Read more
[URP] Custom Renderer Feature is not being serialized
Steps:1. Download attached zip (URPRenderFeature.zip)2. Delete Library folder and open project 3. On ProjectView select "URPAsset_de... Read more
Compilation error is not shown in the console after a new assembly defin...
Steps:1. Open attached project==> All the scripts (reside in 4 different assemblies) have compilation errors==> You will see t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types
- The "Disable Editor Analytics" flag locks when toggling it until the Preferences Window is reopened and Warning is no longer displayed when the Window is reopened
- 'AlphaToMask' is ignored when in non-resolving renderpasses on Metal