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[HDRP] [Shader Graph] Scene Depth node not working properly when plugged...
Versions tested 2020.1.0a11 + HDRP/Staging Steps to reproduce:1) Open attached project, Sample Scene2) Observe that the current mate... Read more
[TMP] Dropdowns end up with leftover blockers when showing and hiding th...
How to reproduce:1. Open user-submitted project (TMP_DropDown_Bug)2. Open Window > General > Test Runner3. Select the 'PlayMod... Read more
Mask is not being rendered into RenderTexture in Game View when Render M...
How to reproduce:1. Open user attached 'Svg UI Repro.zip' project2. Open 'SampleScene' Scene3. Select 'Mask' child of 'Canvas - Scre... Read more
[2D Lights] Sprites are not Lit in the Game View when a Material with Sp...
Reproduction steps:1. Open the attached project named Case_11942072. Open the Test Scene3. Observe the Scene and the Game view windo... Read more
[Input System] Key input get stuck on pressed state when CaptureAllKeybo...
-e: see title When I disable captureAllKeyboardInput while the button is still pressed and I release the button, the input system st... Read more
[UX] A few editor windows are automatically docked instead of being undo...
To reproduce:1) Create a new project2) In top right corner, select a default layout3) In top menu bar, go to "Window" and open one o... Read more
Artifacts are Rendered when Instantiating a Prefab with a Lightmap in a ...
Steps to reproduce:1. Build user's attached project2. Notice the Prefab has major artifacts on a Build Expected results: Lightmaps a... Read more
[UWP] Build Failure when building project with Universal Windows plugin
Steps to reproduce:1. Download attached project2. Build project for UWP Results: Build fails with "Reference rewriter: Error: method... Read more
Prefab Variant Overrides are reset when changing its base
To reproduce:1. Open attached project ("case_1192908.zip")2. Observe the Scene view - all of the Cube Variants have different Overri... Read more
[TextMeshPro] Wrapping resets to disabled when saving or playing a scene
To reproduce:1) Open the attached project and scene2) Select "Text" object in Hierarchy3) Change Wrapping to Enabled4) Either save t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"