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Models have different colors in Editor that in Maya/Blender
Reproduction steps:1. Look at "Maya(1-2)" image2. Open "1195182" project3. Look in the Game view4. Compare the "Maya" image and the ... Read more
[HDRP] Terrain/Lit shader not rendering in Standalone Build
Reproduction steps:1. Create a New HDRP Project and import the attached terrain (Environment.zip)2. Add the terrain to the Scene3. B... Read more
When using UIElements to create a Settings page, you have to manually cr...
When using UIElements (as opposed to IMGUI) when creating a new SettingsWindow. You have to setup your title manually (and reverse e... Read more
[Animation Stream] Root Curves are evaluated twice on character using An...
[Animation Stream] Root Curves are evaluated twice on character using Animation C# Jobs when loopTime is set to false. Repro:- Open ... Read more
[HDRP] Lightmap bleeding / colored artifacts in lightmap
Reproduces with the latest master version of SRP (7dbf0b3017) on Unity 2020.1.0a12.1360 (40e46701fee5)Does not reproduce with 7.1.2 ... Read more
Skin Weights property in Project Settings overrides Skin Weights propert...
How to reproduce:1. Open the attached 'AssetTest.zip' project2. Open 'import_test_scene' Scene3. Open Edit -> Project Settings -&... Read more
EditorStyles.label, miniLabel, boldLabel, centeredGreyMiniLabel are offs...
How to reproduce:1. Open the attached 'BugReport_EditorStyles_WhiteLabel.zip' project2. In the Editor open 'BugReport' > 'Open Wi... Read more
Black text is drawn instead of white when using EditorStyles.whiteBoldLabel
How to reproduce:1. Open the attached 'project-1186034.zip' project2. In the Editor open 'BugReport' > 'Open Window' Expected res... Read more
[Shader] changing lightloop.hlsl and going back to editor does not updat...
Steps to reproduce: 1. download project and open scene2. In project, find LightLoop.hlsl in Packages/com.unity.render-pipelines.high... Read more
[Shader] Shadergraph errors do not clear from asset
Steps to reproduce:1. download project and open scene2. open "broken.shadergraph"3. select custom function node and remove "//" (see... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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