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GameObject's value field does not get colored in light blue in the Inspe...
How to reproduce:1. Open the attached 'project-1193288.zip' project2. In the Hierarchy window select 'Cube'3. Drag the 'New Physic M... Read more
[UI] RectMask2d is not working when using unlit/VectorGradient for SVG I...
To reproduce:1. Open attached project2. In Hierarchy search Imagen Original and press on in3. In the inspector notice that Material ... Read more
Inspector Property field text alignments are inconsistent
Reproduction steps:1. Open the attached project "1194487"2. In the Hierarchy, select "Main Camera" Expected result: All Property fie... Read more
Particle system crash on ShapeModule EmitterStoreMeshData ColorRGBA32
How to reproduce:1. Open attached project "731472-ParticlesCrash.zip" and scene "SampleScene"2. Enter Play mode3. In Game view, ever... Read more
[STW2019]Assertion failed on expression: '!m_IsUndoing' when pressing cm...
How to reproduce:1. Open the attached project2. Go to the Assets-> Sprites folder3. Select any sprite-> go to Import settings ... Read more
[Nodes] Collapsing a node with sub-inputs/outputs (i.e. Vector3) shows t...
Repro steps:1. Create a Vector3 inline operator2. Expand either the input or output slots3. Collapse the node4. Drag a noodle out of... Read more
Input.GetTouch() is not detected on non-Primary Displays
Touch class, returned by Input.GetTouch() doesn't return touches performed on non-primary display (Windows > Settings > System... Read more
Opening a project for the second+ time makes importing hang on some pack...
Reproduction steps:1. Create a New Project2. Exit Editor3. Open the Project again4. Notice it's loading for a very long time/indefin... Read more
Import Settings Platform Specific overrides are not updated in the Inspe...
Reproduction steps:1. Open user attached project "UnityBugTest2"2. In the Project window, select "sprite2"3. In the Inspector, chang... Read more
[AddressableAssets] [Preset] Reset functionality is not working on Prese...
Reset functionality is not working on Preset of AddressableAssetSettings Steps to Reproduce: 1. Create a new Project2. Open Window &... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"