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[Details] Target Strength slider snaps to pre-determined segments, makin...
"Target strength" slider snaps to pre-determined amounts, even when values are input manually, making it impossible to add custom va... Read more
Manipulating object with Vector2 changes it's Z axis
To reproduce: 1) Open the attached project 2) Select Wall game object 3) Run the scene 4) Notice that Z value is 1 5) Now mark "Move... Read more
[APIUpdater] NullReferenceException when running API updater
Steps to reproduce: 1. Open attached project 2. When asked to update API do so 3. Notice that once Unity starts, console will have ... Read more
[Lights] Lights ignoring layers crashes the build
Steps to reproduce: 1. Download and import attached project. 2. Build and run. 3. Play the build with any resolution. 4. Click anyw... Read more
[MemoryManager] Unity crashes in MemoryManager with "CheckDisalowAlloca...
To reproduce: 1. Open attached project 2. Open scene TestingA03 3. Select object A03 4. Enter play mode 5. Wait for few seconds 6. E... Read more
[iOS] Adding an aditional Graphics API triggers a reimport of all textures
TO Reproduce: 1. Open the attached project and add the OpenGLES3 to the Graphics API list. 2. Observe that all the textures in proj... Read more
[UI] Object shown as missing if removing component from a gameobject, On...
- Add a UI Button to a scene - Add an empty gameObject, e.g. GO1 - Attach a script or amy other component e.g. BoxCollider to GO1 ... Read more
[TreeCreator][LOD][PlaceTrees] Trees created in tree creator and same tr...
Steps to repro: 1. Open Unity; 2. Open attached project and ’test.unity' scene; 3. Notice that there are 2 same tree creator prefab... Read more
[Lighting] Objects populated on terrain are getting lit when light inten...
Steps to repro: 1. Open Unity; 2. Open attached 'LitObjectsTerrainUnity.unitypackage' package; 3. Open 'test.unity' scene; 4. Set ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects