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Using Raycast Layermask set from LayerMask.value returns no hits (even w...
No matter the LayerMask.value the Raycast never hits anything. In the project we have several raycasts. One of them has a LayerMask ... Read more
Switching "Displays" in Runtime causes Editor to crash, 5.4 regression
Cannot repro on Version 5.3.2p3 (84d861e9e468) Hard to reproduce 1. Open Standard Assets -> "Particles" scene (you can use attached ... Read more
[LayoutGroup] Size of layout group is calculated in a strange way
Steps to reproduce: 1. Open attached project 2. Open scene "1" 3. In hierarchy, expand "Canvas/HorizontalLayoutGroup/LeftVerticalGr... Read more
[Editor::UI] Enabling disabling an image UI component causes redraw issu...
[Editor::UI] Enabling disabling an image UI component causes redraw issues and loads incorrect image 1. What happened [Editor::UI] ... Read more
[GI] If IndirectIntensity reaches 0 bounce light will disappear until Au...
Repro steps: 1) Open the project and scene in it 2) Notice the bounce/ambient glow around the cubes 3) Try increasing Indirect Inten... Read more
[GLES2] Performance Regression in rendering some shaders on iOS
[GLES2] Perfomance Regression in rendering some shader on iOS To Reproduce: 1. Build and run the attached project on iOS with GLES... Read more
Deleting the camera while having Gizmos active in the Game View will cau...
How to reproduce: 1. Create a new project 2. Activate the gizmos in the Game View and make sure you see the Directional Light icon. ... Read more
[TreeCreator] Toggling tree settings in tree creator breaks tree rendering
Steps to repro: 1. Open Unity; 2. Open attached project and 'test.unity' scene; 3. Select 'Tree1' gameobject in the Hierarchy view;... Read more
[UI] Scrollbar is corrupted in scroll view if one of scrolls is deleted ...
- Add a UI Scroll View element to the scene - Delete one of the ScrollBars gameobjects (e.g. Horizontal Scrollbar) - In the Inspecto... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects