Search Issue Tracker
Errors are thrown when using keywords defined in a BlackBoard with Custo...
Steps to reproduce:1. Open user's attached project "ShaderGraphPlus.zip"2. Navigate to Project -> Assets -> Materials and open... Read more
Input System package 'ArgumentOutOfRangeException' error is thrown when ...
To reproduce:1. Open attached project ("case_1192972.zip")2. Enter the Play mode and press keyboard space button3. Observe Console E... Read more
[Android] Bundletool 0.7.2 in 2019.2 causes Build & Run failure when run...
To reproduce:1. Open an empty project2. Switch platform to Android3. Build and Run with "Build App Bundle" selected Expected result:... Read more
Editor logs duplication of Sprite for material in the material's asset b...
Steps to reproduce:1. Open User-supplied project2. Press Bundles -> Build3. Inspect the Assets/Materials/Mat_1.mat reference Expe... Read more
Wrong Buttons get selected when using Button.Select through a script, no...
How to reproduce:1. Open the attached project2. Open the SampleScene3. Enter the Play Mode4. Move the red circle, which acts as a Mo... Read more
Default TMP presets are not used when adding TextMeshPro GameObjects via...
How to reproduce:1. Create a new Unity project2. Create any TextMeshPro GameObject via the right-click context menu in the Hierarchy... Read more
Clicking on the Layouts button causes "Menu Window/Layouts couldn't be f...
Reproduction steps:1. Open "LayoutButtonBug" project2. Click on the "Layout" button Expected Result: Layout drop-down appearsActual ... Read more
After a Script Re-Compile is triggered a Plugin causes that Menu Items e...
Reproduction steps:1. Open "MenuItemBug.zip" project2. "Window" -> "Analysis" -> "Profiler", note that the Profiler window ope... Read more
[PLM][Optix] Lightmap artifacts are visible when denoised with Optix for...
Steps to repro:1. Download Sponza URP project: https://ono.unity3d.com/test-data/gi-tests/SponzaLWRP2. Open 'Sponza' scene;3. Drag '... Read more
[Vulkan]Standalone Build crashes when the build is made with API Compati...
Standalone Build crashes when the build is made with API Compatibility Level with .NET 4.x and Vulkan Graphics API Steps to Reproduc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"