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[Inspector] Animator's inspector doesn't show if selected objects have d...
Steps to reproduce: 1. Open attached project 2. Open scene "Scene" 3. Select "Banana" in Hierarchy 4. Observe that its Animator Upd... Read more
[PointEffector2D] Point effector is not working on Maximize
To reproduce: 1. Open attached project 2. Play bandom scene (make sure Maximize on Play is enabled) 3. Stop scene 4. Play again 5. ... Read more
[UWP][WSA] scene starts with Unity splash screen
On UWP and WSA platforms, there are three splash screens. The third one is Unity splash screen, which starts at the same time as the... Read more
AnimatorControllerPlayable.PrepareFrame is called on culled animators
Steps to reproduce: 1. Open attached project 2. Open scene "Scene" 3. In hierarchy, expand Audience and notice that there are 400~ ... Read more
[Crunch] Applying PackTextures() to a crunched texture crashes in standa...
Steps to reproduce: 1. Open attached project 2. Build and run it Build crashes Note: Editor works fine Not reproducible: 5.2.4p1 ... Read more
Dropdown menu can only be opened once
Steps to reproduce: 1. Create empty project 2. Create Canvas element 3. Add Dropdown menu element to Canvas element 4. Play scene 5.... Read more
[Editor] Shift selecting (multi selection) in scene view does not work
Steps to reproduce: 1) open the project 2) scene 'Main' 3) select cube in scene view 4) shift+select sphere in scene view Expected:... Read more
[Preferences][Windows] External editor setting is ignored and MonoDevelo...
Repro steps: 1) Open the project 2) Open preferences and make sure external script editor is set to Visual Studio 3) Double-click on... Read more
[GLCore] Game view full of artifacts
Most of the tabs contains artificts, the more complicated the scene the worse it looks. Reproduces on forward and deferred. Steps: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects