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0
votes
Fixed

Mouse click does not select the correct array element in the Inspector w...

Inspector Framework

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Feb 28, 2019

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Version/s: 2019.1.0a11

How to reproduce: 1. Download, extract and open attached project (1109673repro.zip) 2. Open 'SampleScene' and select 'GameObject' in... Read more

0
votes
Won't Fix

[Magic Leap] Editor serializes the full path to the Magic Leap certifica...

XR SDK

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Apr 25, 2019

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Version/s:

How to reproduce: 1. Create a new project 2. Switch to Lumin platform 3. Create a Certificate 4. Assign the Certificate file to proj... Read more

0
votes
Fixed

Two GUITexture materials are leaked into the Editor each time Play Mode ...

Graphics - General

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May 01, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.1.0f2, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Create a new Unity Project 2. Open Window > Analysis > Profiler 3. Select the Memory Profiler, enter and exit P... Read more

0
votes
Fixed

Reset functionality is not working for API Compatibility Level

Scripting

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May 02, 2019

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Version/s: 2019.3.0a1

Reset functionality is not working for API Compatibility Level Steps to reproduce: 1. Create an empty project 2. File > Build Sett... Read more

0
votes
By Design

[Timestep] Reset functionality is not working for Maximum Allowed Timestep

Themes

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May 02, 2019

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Version/s: 2019.2.0a13

Reset functionality is not working for Maximum Allowed Timestep Steps to reproduce: 1. Create an empty project 2. Edit > Project S... Read more

4
votes
Fixed

A loop of Prefab AutoSave begins when adding a Parameter to Analytics Ev...

Analytics

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May 02, 2019

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Version/s: 2018.3.14f1, 2018.4.0f1, 2019.1.0f2, 2019.2.0a12, 2019.3.0a1

Steps to reproduce: 1. Open the original project "BugReport.zip" 2. Navigate to Project -> Assets and open "TestScene" 3. Select "Im... Read more

0
votes
Fixed

Unity Hub GUI doesn't appear when computer is disconnected from the Inte...

Hub

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Apr 25, 2019

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Version/s:

How to reproduce: 1. Disconnect a Windows 10 x64 computer from the Internet by unplugging its Ethernet cable. Ensure that it is not ... Read more

1
votes
Fixed

[WebGL] BuildPipeline.BuildPlayer fails if the destination path ends wit...

WebGL

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May 02, 2019

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Version/s: 2019.1.0a9, 2019.1.0f2, 2019.2.0a1, 2019.3.0a1

Steps to repro: 1. Open attached project "Build Issue.zip" 2. Repro -> Build Repro Build Expected result: Project builds. Actual re... Read more

0
votes
Fixed

Resources.Load<Sprite>() crashes on Sprite::GetRenderData() when there i...

2D

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Apr 25, 2019

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Version/s: 2019.3.0a1

How to reproduce: 1. Open attached project 2. Open Window > General > Test Runner 3. Press Run All Reproducible with: 2019.3.0a1 No... Read more

0
votes
Won't Fix

[UI] [legacy text] When text font used has references to the bold font -...

uGUI

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Apr 10, 2019

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Version/s: 2017.4.0a1, 2018.3.0a1, 2018.3.7f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce: 1. Open QA attached project 2. Open "SampleScene" 3. Observe the NotoSansCJKtc-Regular.otf fond is too bold with... Read more

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