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Debug.Log(p.frame) returns incorrect frame value after seeking to a frame
To reproduce:1. Open attached project "SeekCompleted.zip"2. Open "SampleScene.unity" scene3. Enter Play mode4. Press "Seek to frame ... Read more
NullReferenceException errors are thrown when interacting with Input Sys...
How to reproduce:1. Create a new Unity project2. Import the Input System package3. Import the Quick Search package4. Open Edit > ... Read more
Windows Editor crashes on building when Custom texture is set as Project...
To reproduce:1. Open attached project;2. Make sure custom texture (you can use the texture added in the project (icon.png) or import... Read more
CS0246 compilation error is thrown after compilation when a new file is ...
How to reproduce:0. Download and extract "ScriptableBuildPipelineBug.zip" (the ScriptableBuildPipelineBug.zip is the result of Case ... Read more
[UIR] UIElements alters the state of Random
How to reproduce:1. Open the attached 'ui-elements-random-state.zip' project2. Enter Play Mode3. Observe the Console's log Expected ... Read more
[DotsShooter] BuildSettings asset is unloaded during build
Steps to reproduce : - import the dots sample project- select menu item A2/Bugs/Build gets wrong executable name- wait for build to ... Read more
[Linux] Context menus are created at the wrong place
How to reproduce:1. Create or open any project2. In Project window, click on the Create Asset button (+) Expected results: Context m... Read more
Connection fails when creating a link using Collab on CentOS
Using Collab on CentOS 7 fails when retrieving a link. Repro:1) Using CentOS 7, open Unity and create a project.2) Click the "Collab... Read more
[Bug reporter] Bug Reporter has no dark mode support on MacOS making the...
How to Reproduce:- Open Unity- Go to Help -> Report a Bug- Notice issue - Bug Reporter contrast is inconsistent, the text is hard... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"