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[Input System] UI becomes unresponsive when multiple GameObject componen...
How to reproduce:1. Open user-submitted project (Unity_ButtonFeedback_2019_3)2. In 'Scene' scene disable the PlayerInput GameObject3... Read more
[StateMachine] Animation states in Animator are not automatically update...
Reproduction steps:1. Open the project in "1187924Repro.zip"2. Select "AnimatorObject" in the Hierarchy3. Open Animator window (Wind... Read more
[Mobile][IL2CPP] App crashes after the splash screen when there's a NavM...
Repro steps:1. Create a new project2. Add a NavMeshObstacle component to any Game Object in the scene and save it3. Switch build tar... Read more
Mesh.AddBlendShapeFrame API produces broken blendshapes on Mesh assets a...
How to reproduce:1. Open attached Unity project2. Select CubeBlend in the Hierarchy window3. In the Inspector window, click "Link SM... Read more
[Win7] Built HD-RP player leaks memory
How to reproduce:1. Create and open a new project using HD-RP template2. Build and run the game3. Observe memory used by the built a... Read more
Editor crashes when importing Acrocatic asset
How to reproduce:1. Create a new project2. Import "Acrocatic" asset from the Asset Store Expected result: Editor does not crashActua... Read more
[Android] Crash with "java.lang.RuntimeException" error
Reproduction steps:1. Open "1187068" project2. Build & Run for Android Actual Result: App crashes Reproduced with: 2020.1.0a7, 2... Read more
[Addressables] NullReferenceException appears when addressable scriptabl...
To reproduce:1. Open attached project2. Press play in the editor3. Check the console for errors Actual results: NullReferenceExcepti... Read more
[iOS] WebCamTexture.devices returns number of cameras a device has even ...
To reproduce:1. Open the attached project "WebCamTest.zip" and open "SampleScene.unity" scene2. Build for iOS3. Deploy the Xcode pro... Read more
Audio glitches and CPU usage increases when plugging microphone/speaker/...
How to reproduce:1. Plug any microphone/speaker into your computer via USB2. Open attached project3. Enter the Play Mode4. Open Prof... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"