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[Android][IL2CPP] Environment.StackTrace doesn't return anything on 32-b...
Repro steps: 1. Open attached project 2. Make sure Scripting Backend is set to IL2CPP 3. In Player Settings -> Target Architectures ... Read more
APIUpdater consent dialog displayed for package content
To reproduce: - Start a new project - Add Ads package version 3.1.1 - Notice that the API updater will pop up and ask you to update ... Read more
Post playback state of an Activation Track does not trigger when another...
How to reproduce: 1. Open the attached project "1170716.zip" 2. Enter Play mode 3. Click the button in the scene Expected result: A... Read more
[Terrain] Throws NullReference Exception on adding Terrain component to ...
Throws NullReference Exception on adding Terrain component to GO when paint texture is selected under paint terrain. Steps to repro... Read more
[iOS] App crashes with IL2CPP initialization failed error when launching...
To reproduce: 1. Open attached project "size-test.zip" 2. Open "myscene.unity" scene 3. In the top menu bar press Build > Build iOS ... Read more
[Probuilder] disappears from the package manager list when the package i...
Probuilder disappears from the package manager list as it does not compile when the package is removed once its sample project is im... Read more
Animating position in Animator breaks when a sprite Frame is changed
How to reproduce: 1. Open user-supplied project 2. Open "SampleScene" Scene 3. Press Play > observe the Game View Expected result: ... Read more
GfxDevice::OnProfilerFrameChanged crash
Fixed in 2019.3.0a12, 2019.2.2f1. Read more
Profiler window does not retain the middle-splitter position and module ...
How to reproduce: 1. Create a new Unity project 2. Open the Profiler window 3. Change the position of the middle-splitter, that is s... Read more
Custom "Failed to extract resources needed by Il2CPP" error message when...
Our QA is testing extreme cases and one of them is the behaviour of the app when local storage is full. When the disk is full we wan... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type